6/23/2023 0 Comments Unbound worlds apart soliUnbound: Worlds Apart is a great Puzzle Platformer for people who enjoy games like Ori and the Blind Forest or Celeste. The controls are solid too, and despite a few minor frame-rate issues in certain spots, I think the Switch version plays very well. There are some times where I think the developers got a little sadistic, but most of my deaths were my fault rather than unfairness on the game’s part. I liked a lot of the puzzle elements, and when the platforming doesn’t ask too much of the player, I think it is solid. I understand that in a game like this it can be difficult to diversify, but it wasn’t exactly visually compelling. There was the volcanic area with dark stone and crystal spikes, the wooded zone with wood and thorns, etc. It began to feel less like unique biomes and more like palette swaps of areas. While the environments are colorful, I felt a bit like the game overused certain things, such as spikes and hazardous liquids. The checkpoint system is fairly forgiving, but it is still a frustrating experience when you have to repeat a section over and over because you are dying due to a random spike or an incorrect button press. This is specifically true since Soli dies after a single hit, even in boss battles. The platforming gets progressively difficult as you play, and for someone with slower reflexes, physical impairments, or a lower skill level, I could see Unbound being a bit frustrating. However, I wouldn’t call Unbound: Worlds Apart beginner-friendly. The puzzles get more difficult as you progress as well, but each environment slowly feeds new mechanics and mastery of puzzle ideas to you, so it feels fair. Over time, you gain abilities such as double jump, wall jump, and more. For starters, you begin with just a jump ability and the ability to make a portal. I wouldn’t precisely call Unbound a Metroidvania, but there are elements of a Metroidvania in the game.
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